www.RyanTaylor3D.com Cutting it a little close to 2010 but whatevz. here's what I made in my spare t... www.RyanTaylor3D.com Cutting it a little close to 2010 but whatevz. here's what I made in my spare time after work at the studio. Modeled, textured, lit, cameras animated, intro etc. by me. Davi Blight created the Shark Creature concept, if it's difficult to read or goes by too quickly on there. Update: -Maya for low res models, cameras, lighting. -Mental Ray for rendering. -Zbrush for all sculpting -Nvidia plug-in for Photoshop for added fabric normal map detail and such -Photoshop and BodyPaint 3D for texturing -XNormal for baking out normal maps -After Effects for intro and compositing/ final output(more)(less)